Graphics - General: ' = NULL' errors when using a Particle System Global Illumination: gi::InitializeManagers() takes 0.6s during Editor startup
Global Illumination: BugReporter doesn't get invoked when the project crashes Global Illumination: Baking stalls after disabling/enabling static gameobject
Global Illumination: OS Kernel Panic crash with 'Thread may have been prematurely finalized' after baking the scene with AMD GPU Global Illumination: Crash with empty stacktrace when starting bake in the new scene after baking previous scene with GPU PLM Global Illumination: Crash on Baking with RadeonPro Denoiser This is a change to a 2020.1.0a16 change, not seen in any released version, and will not be mentioned in final notes. This is a change to a 2020.1.0a14 change, not seen in any released version, and will not be mentioned in final notes.Īudio: Editor crashes on changing 'System Sample Rate' when Audio track preview is being played in Timeline windowĪudio: Editor uses one CPU Logical Processor at 100% while the game is in Pause ModeĮditor: Fixed crash on opening compiled compute shader code. Примечания к выпуску Known Issues in 2020.1.0b8ĢD: Entering / leaving Play mode results in long wait times when a specific prefab with Grid / Tilemap components is in the sceneĪsset Import Pipeline: Importing project freezes on 'Initial Asset Database Refresh' when there's a meta file containing big amount of user dataĪsset Importers: Crash when importing Elongata package from the Asset StoreĪsset Importers: It is possible to select "None (Object)" from the Material list in Model Importer Material Editor and Apply itĪsset Pipeline: Fixed issue with going into infinite loop when clicking on "Check Connection" button.